BY ZAN & LU
Shadow is erratic. It is flat and weightless, just a tiny light effect cast on every day object. Haruki Murakami wrote a story about a person whose shadow was stripped off his own body when he wanted to go to a fantasy world called ‘hard-boiled wonderland’. The shadow actually is holding our past footprint and was engraving something on our beloved land for us. How can a shadow be weightless? We would like to weigh the weight of shadow to give people a new perspective of seeing their shadow by perceiving the weight of their shadow.
We want to weigh the shadow using something has a symbol of weight, which is round stones that as a unit for weighing things in the ancient times.
By stretching a cloth, we are actually defining a concave and convex space, which is soft and flexible. We want to use the stretch of cloth and some tiny sphere-like stones to make a erratic shadow. Its weight can be changed by the stretch of the cloth. If there is more force stretching the cloth, then more stones will come into the shadow and therefore, weighing the shadow’s weight.
The idea of the interaction process:
At the beginning, the balls are randomly distributed on the fabric. When the person approaches the device and the sensor senses the human body, the motors pull the fabric through a plurality of strips, so that the balls move and aggregate, presenting the shape s adult shadow. When the person leaves, the motor pull around the fabric with strips so that the balls are again randomly distributed on the fabric.
We tried a variety of fabrics with different elastic thicknesses.
Alternative shadow object selection:
The fluidity of the water is very good, but the fabric is difficult to waterproof, so we eliminated it.
The weight of sawdust is too small and the fluidity on the fabric is poor, so we eliminated it.
3. Wood beads
The weight is right, and the fluidity on the fabric is good, but the diameter is too large, so we eliminated it.
4. glutinous rice
Because the shape is flat, the fluidity is weaker than the wooden beads, but the size is moderate.
The shape is close to the sphere, the fluidity is good, the size is suitable
At first we tried to sag the fabric with our fingers, observed the movement of the ball, and then tried to sew several strips on the fabric to pull, but we found that our shape of the shadow is not perfect, so we laser cut the wood board to make a hollow shadow silhouette and fill the bulge with the paper in the part that is not hollowed out, and place it under the fabric. we continuous pulled strips and when it closed to the board, the ball will gather in the hollowed-out silhouette area.
Our procedure of carrying out this project
Rapid prototype: to decide how we can shape the particles by stretchinng the cloth
particles should be round and light
cloths should be smooth and stretchy
there should be some part under the cloth to help shape the shadow
our shadow seems to be like a Patric Star, which is really fat
testing circuit: Testing how we can stetch the cloth using the dc motor we have
David told us to use the dc motor
We try to control the small dc motor using driver
We order the same DC motor on adafruit, which will be shipped around next tuesday
We buy the wood material from bruno Hardware
We made the upper frame out of wood which is used for fixing the cloth
We carry out the test again and find some rules of the shape under the cloth
The problem is that the particle tends to be still when cloth is stretching them
In order to make the particle move, we try serveral ways: We want to make the particles to be fluid and energetic
First, adding a dc motor that will constantly beating the cloth
Second, adding a rubber band under the cloth to give the cloth an accelleration.
Zan brought her ultrasonic teethbrush to try to viberate the cloth
Go to Mood Fabric to find cloth
Go to TinkerSphere and buy the viberating motors
Laser cutting the under layer of human shape
Using paper with glue to shape a rough human shape
Using air dry clay to shape a smooth human shape
soldering part of the circuit
Get all circuit connected
Making the rotating structure under.
Fix them together
Dealing with ML5 poseNet
Dealing with serial communication